Roborobo Co., Ltd. is a specialized learning tool company that develops and manufactures educational robots, coding, and STEAM convergence education programs for various age groups from preschoolers to university students. The company's educational product business includes the development of robot and drone educational tools, STEAM convergence science educational tools, dedicated coding software, and ubiquitous intelligent robots. It also provides educational services such as after-school programs for elementary, middle, and high schools, instructor training, educational franchises, and overseas educational services. Established in 2000, the company has positioned itself as a leader in the domestic educational robot market.RoboroboCo.,Ltd.isaspecializedlearningtoolcompanythatdevelopsandmanufactureseducationalrobots,coding,andSTEAMconvergenceeducationprogramsforvariousagegroupsfrompreschoolerstouniversitystudents.Thecompany'seducationalproductbusinessincludesthedevelopmentofrobotanddroneeducationaltools,STEAMconvergencescienceeducationaltools,dedicatedcodingsoftware,andubiquitousintelligentrobots.Italsoprovideseducationalservicessuchasafter-schoolprogramsforelementary,middle,andhighschools,instructortraining,educationalfranchises,andoverseaseducationalservices.Establishedin2000,thecompanyhaspositioneditselfasaleaderinthedomesticeducationalrobotmarket.
Key Products/TechnologiesKeyProducts/Technologies
Robokit: An educational coding robot kit for elementary school students and older, enabling science learning using the company's self-developed GUI-based coding program, ROGIC. It applies technology that simplifies complex programming with a flowchart-concept GUI algorithm.Robokit:Aneducationalcodingrobotkitforelementaryschoolstudentsandolder,enablingsciencelearningusingthecompany'sself-developedGUI-basedcodingprogram,ROGIC.Itappliestechnologythatsimplifiescomplexprogrammingwithaflowchart-conceptGUIalgorithm.
UARO: A coding robot system for preschoolers aged 5-7. It features an intuitive method where command blocks are placed on a board and a button press transmits the program to the robot. Assembly using blocks, bolts, and nuts contributes to fine motor skill development and creativity enhancement.UARO:Acodingrobotsystemforpreschoolersaged5-7.Itfeaturesanintuitivemethodwherecommandblocksareplacedonaboardandabuttonpresstransmitstheprogramtotherobot.Assemblyusingblocks,bolts,andnutscontributestofinemotorskilldevelopmentandcreativityenhancement.
Coding Story: An educational tool utilizing Scratch and Entry-compatible paper toys. It enables smart device programming learning through RO-E Coding.CodingStory:AneducationaltoolutilizingScratchandEntry-compatiblepapertoys.ItenablessmartdeviceprogramminglearningthroughRO-ECoding.
ROMANBO: An educational humanoid robot product. Suitable for robotics engineering education, utilizing various sensors, motors, and CPUs.ROMANBO:Aneducationalhumanoidrobotproduct.Suitableforroboticsengineeringeducation,utilizingvarioussensors,motors,andCPUs.
Moving Block Classroom: Applies a barcode-based coding learning method. It aims to develop problem-solving skills and creativity by combining over 30 types of cards to create programs. Holds a patent for 'Block Programming System using Card Reader and Block Programming Method using the same'.MovingBlockClassroom:Appliesabarcode-basedcodinglearningmethod.Itaimstodevelopproblem-solvingskillsandcreativitybycombiningover30typesofcardstocreateprograms.Holdsapatentfor'BlockProgrammingSystemusingCardReaderandBlockProgrammingMethodusingthesame'.
Black Line Pro: An advanced educational robot for humanoid robot and competition preparation programming. Used for preparing for robot competitions such as line tracers.BlackLinePro:Anadvancededucationalrobotforhumanoidrobotandcompetitionpreparationprogramming.Usedforpreparingforrobotcompetitionssuchaslinetracers.
Core AdvantagesCoreAdvantages
Step-by-step customized educational curriculum: Provides segmented robot and coding education courses (Steps 1-4) for all ages from infants to adults, tailored to their age and skill level. Establishes a systematic learning roadmap from unplugged coding to smart device programming and advanced coding.Step-by-stepcustomizededucationalcurriculum:Providessegmentedrobotandcodingeducationcourses(Steps1-4)forallagesfrominfantstoadults,tailoredtotheirageandskilllevel.Establishesasystematiclearningroadmapfromunpluggedcodingtosmartdeviceprogrammingandadvancedcoding.
Integrated hardware and software technology capabilities: Possesses R&D capabilities in robot hardware, including mechanics, electronics, and control programs, and self-developed software like ROGIC. Offers an educational system that allows visual confirmation of coding results using physical computing tools.Integratedhardwareandsoftwaretechnologycapabilities:PossessesR&Dcapabilitiesinrobothardware,includingmechanics,electronics,andcontrolprograms,andself-developedsoftwarelikeROGIC.Offersaneducationalsystemthatallowsvisualconfirmationofcodingresultsusingphysicalcomputingtools.
Extensive domestic and international educational network and market share: Supplies educational materials to over 1,700 after-school programs and more than 100 robot science classrooms nationwide. Secures a market share of up to 50% in the domestic educational robot market. Efforts to expand overseas markets through a 10-year long-term supply contract with a Chinese partner.Extensivedomesticandinternationaleducationalnetworkandmarketshare:Supplieseducationalmaterialstoover1,700after-schoolprogramsandmorethan100robotscienceclassroomsnationwide.Securesamarketshareofupto50%inthedomesticeducationalrobotmarket.Effortstoexpandoverseasmarketsthrougha10-yearlong-termsupplycontractwithaChinesepartner.
STEAM education and convergence science content development capabilities: Provides an interactive learning environment that integrates various fields such as mathematics, physics, music, language, IT, and robotics engineering through its R-STEAM education concept utilizing robots. Also supplies educational content in science fields such as life science, electronic science, and aerospace.STEAMeducationandconvergencesciencecontentdevelopmentcapabilities:Providesaninteractivelearningenvironmentthatintegratesvariousfieldssuchasmathematics,physics,music,language,IT,androboticsengineeringthroughitsR-STEAMeducationconceptutilizingrobots.Alsosupplieseducationalcontentinsciencefieldssuchaslifescience,electronicscience,andaerospace.
Continuous technology development and awards: Plans for AI coding, AI math, and Scratch-based product development in 2021 and an AI lineup launch in 2022. Recognized for its technology and export achievements externally, including the UARO Good Design (GD) Award (2017) and the 5 Million Dollar Export Tower Award on the 54th Trade Day (2017).Continuoustechnologydevelopmentandawards:PlansforAIcoding,AImath,andScratch-basedproductdevelopmentin2021andanAIlineuplaunchin2022.Recognizedforitstechnologyandexportachievementsexternally,includingtheUAROGoodDesign(GD)Award(2017)andthe5MillionDollarExportTowerAwardonthe54thTradeDay(2017).
Target IndustrieTargetIndustrie
Education industry: Early childhood education institutions, elementary, middle, and high school after-school programs, private academies, university lifelong education centers.Educationindustry:Earlychildhoodeducationinstitutions,elementary,middle,andhighschoolafter-schoolprograms,privateacademies,universitylifelongeducationcenters.
Robotics industry: Development and manufacturing of educational robots.Roboticsindustry:Developmentandmanufacturingofeducationalrobots.
Edutech industry: Provision of robot, coding, and convergence science-based educational platforms and content.Edutechindustry:Provisionofrobot,coding,andconvergencescience-basededucationalplatformsandcontent.
Maintains cooperative relationships with institutions like Georgia State University in the USMaintainscooperativerelationshipswithinstitutionslikeGeorgiaStateUniversityintheUS
Patent registration for 'Block Programming System using Card Reader and Block Programming Method using the same' (December 2020).Patentregistrationfor'BlockProgrammingSystemusingCardReaderandBlockProgrammingMethodusingthesame'(December2020).